The Final Campaign
The Final Campaign is a play-by-mail space-based wargame that was published by Blue Panther Enterprises beginning in 1989.
Publication history
The Final Campaign was a closed end, computer moderated play-by-mail game.[1][2] Blue Panther Enterprises officially released the game on July 1, 1989.[1] The publisher provided players with a rulebook of over eighty pages.[1]
Gameplay
The Final Campaign juxtaposed the large scale of many play-by-mail games by pitting two players against each other.[2] A reviewer in 1991 described the game as "down-and-dirty, planetary warfare between two warring races" where diplomacy was not a factor.[3] Gameplay occurred on a 15 × 15 grid.[3] Each player designed alien armies with associated equipment, weapons, and troops.[2] Players were limited to 30 units and designed their armies with their role or victory condition in mind (e.g., defender).[2] Players assigned rankings for units in the following areas: "attack, defense, mettle, weaponry, status, equipment, experience and leadership".[2] The publisher provided a disk to assist IBM users in the "rather lengthy calculations" associated with army creation.[2] This disk was called the "Army Construction Toolkit".[1]
Once created, players employed their armies in player-vs-player warfare.[2] According to the publisher, "Once in the battle, [players] must contend with firing modes, movement modes, all types of terrain, line-of-sight, morale, weather and an enemy that never stays still."[1]
Players received detailed turn reports which included intelligence on the adversary's army.[1] Players then returned a one-page order sheet to the game moderator providing simple moving and firing instructions without the use of codes.[1] The gaming computer kept track of gameplay on an 11 x 17 hex map.[1]
Reception
Stephan and Stewart Wieck reviewed The Final Campaign in the February–March 1990 issue of White Wolf Magazine.[2] They provided the game low marks for materials and diplomacy and high marks for game moderation and strategy, rating the game overall a four out of a possible five.[2] The reviewers noted that little to no diplomacy was required for the game and the strategy aspect primarily derived from army creation.[2] Chris Arnold reviewed the game in a 1991 issue of Flagship, stating that it was "a fine example of a wargame for the PBM market".[4]
References
- ^ a b c d e f g h Blue Panther Enterprises. pp. 19–20.
- ^ a b c d e f g h i j Wieck and Wieck 1990. p. 51.
- ^ a b Arnold 1991. p. 8.
- ^ Arnold 1991. p. 10.
Bibliography
- Arnold, Chris (February 1991). "The Final Campaign". Flagship. No. 30. pp. 8–10.
- Blue Panther Enterprises (July–August 1989). "Gameline". Paper Mayhem. No. 37. pp. 19–20.
- Wieck, Stephan; Wieck, Stewart (February–March 1990). "Review: The Final Campaign". White Wolf Magazine. No. 19. p. 51.
Further reading
- Macagnone, Mark (November–December 1989). "The Final Campaign or Daddy What Did You Do During the War?". Paper Mayhem. No. 39. p. 46.
- Macagnone, Mark (May–June 1990). "Update: The Final Campaign". Paper Mayhem. No. 42. pp. 48–49.
- v
- t
- e
- Adventurers Guild
- Arena Combat
- Blood Pit
- CTF 2187
- Death by Starlight
- Duel II
- Gladiators of Death
- Crime Lords
- Family Wars
- It's a Crime
- Balance of Power
- Battle Plan
- Centurion
- Company Commander
- Crisis
- Dawn of the Ancients
- Diplomacy
- Empires for Rent
- The Final Campaign
- Global Supremacy
- Horizon's End!
- Nuclear Destruction
- Realpolitik
- Sirius Command
- State of War
- Strategic Conflict
- Victory! The Battle for Europe
- Warlord
- World Campaigns
- World Conquest
Fantasy |
|
---|---|
Historical |
|
- Illuminati
- Power
- SpyKor
- Catacombs of Chaos
- Crack of Doom
- Crasimoff's World
- Crystal Island
- Darkworld
- Delenda est Carthago
- Dukes of Hell
- En Garde!
- Firebreather
- Heroic Fantasy
- Kings
- Lands of Elvaria
- Logan's Run
- Lords of Valetia
- Midhir
- Monster Island
- Quest
- Realms of Sword and Thunder
- Saturnalia
- Silverdawn
- Trajan's Treacherous Trap
- TribeNet
- Wofan
Western |
|
---|
- Absolute Power
- Alien Conflict
- The Assassin's Quest
- Battle of the Gods
- Cosmic Crusaders
- Cyborg
- Fleet Maneuvers
- Galactic Prisoners
- The Keys of Bled
- Out Time Days
- Portinium
- Raumkrieg
- Space Battle
- Space Combat
- Starship Command
- Survival Challenge
- Tactical Assault Group
- The Tribes of Crane
- Vorcon Wars
- Warboid World
- Warp Force Empires
Space Operas |
|
---|
This board game-related article or section is a stub. You can help Wikipedia by expanding it. |
- v
- t
- e