Processing
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Paradigm | Object-oriented |
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Designed by | Casey Reas, Ben Fry |
First appeared | 2001; 23 years ago (2001) |
Stable release | 4.3 / July 26, 2023; 13 months ago (2023-07-26)[1] |
License | GPL, LGPL |
Filename extensions | .pde |
Website | processing |
Processing is a free graphics library and integrated development environment (IDE) built for the electronic arts, new media art, and visual design communities with the purpose of teaching non-programmers the fundamentals of computer programming in a visual context.
Processing uses the Java language, with additional simplifications such as additional classes and aliased mathematical functions and operations. It also provides a graphical user interface for simplifying the compilation and execution stage.
The Processing language and IDE have been the precursor to other projects including Arduino and Wiring.
History
The project was initiated in 2001 by Casey Reas and Ben Fry, both formerly of the Aesthetics and Computation Group at the MIT Media Lab. In 2012, they started the Processing Foundation along with Daniel Shiffman, who joined as a third project lead. Johanna Hedva joined the Foundation in 2014 as Director of Advocacy.[2]
Originally, Processing had used the domain proce55ing.net, because the processing domain was taken; Reas and Fry eventually acquired the domain processing.org and moved the project to it in 2004.[3] While the original name had a combination of letters and numbers, it was always officially referred to as processing, but the abbreviated term p5 is still occasionally used (e.g. in "p5.js") in reference to the old domain name.[4]
In 2012 the Processing Foundation was established and received 501(c)(3) nonprofit status,[5] supporting the community around the tools and ideas that started with the Processing Project. The foundation encourages people around the world to meet annually in local events called Processing Community Day.[6]
Features
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![]() Screenshot of Processing's integrated development environment. | |
Stable release | 4.3 / July 26, 2023; 13 months ago (2023-07-26) |
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Repository |
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Written in | Java, GLSL, JavaScript |
Operating system | Cross-platform |
Type | Integrated development environment |
Website | processing |
Processing includes a sketchbook, a minimal alternative to an integrated development environment (IDE) for organizing projects.[7]
Every Processing sketch is actually a subclass of the PApplet
Java class (formerly a subclass of Java's built-in Applet) which implements most of the Processing language's features.[8]
When programming in Processing, all additional classes defined will be treated as inner classes when the code is translated into pure Java before compiling.[9] This means that the use of static variables and methods in classes is prohibited unless Processing is explicitly told to code in pure Java mode.
Processing also allows for users to create their own classes within the PApplet sketch. This allows for complex data types that can include any number of arguments and avoids the limitations of solely using standard data types such as: int (integer), char (character), float (real number), and color (RGB, RGBA, hex).
Examples
The simplest possible version of a "Hello World" program in Processing is:
// This prints "Hello World." to the IDE console. println("Hello World.");
However, due to the more visually-oriented nature of Processing, the following code[10] is a better example of the look and feel of the language.
// Hello mouse. void setup() { size(400, 400); stroke(255); background(192, 64, 0); } void draw() { line(150, 25, mouseX, mouseY); }
Awards
In 2005 Reas and Fry won the Golden Nica award from Ars Electronica in its Net Vision category for their work on Processing.[11]
Ben Fry won the 2011 National Design Award given by the Smithsonian Cooper-Hewitt National Design Museum in the category of Interaction Design. The award statement says:
"Drawing on a background in graphic design and computer science, Ben Fry pursues a long-held fascination with visualizing data. As Principal of Fathom Information Design in Boston, Fry develops software, printed works, installations, and books that depict and explain topics from the human genome to baseball salaries to the evolution of text documents. With Casey Reas, he founded the Processing Project, an open-source programming environment for teaching computational design and sketching interactive-media software. It provides artists and designers with accessible means of working with code while encouraging engineers and computer scientists to think about design concepts."[12]
License
Processing's core libraries, the code included in exported applications and applets, is licensed under the GNU Lesser General Public License, allowing users to release their original code with a choice of license.
The IDE is licensed under the GNU General Public License.
Related projects
Design By Numbers
Processing was based on the original work done on Design By Numbers project at MIT. It shares many of the same ideas and is a direct child of that experiment.
p5.js
In 2013, Lauren McCarthy created p5.js, a native JavaScript alternative to Processing.js that has the official support of the Processing Foundation. p5.js gained over 1.5 million users.[13]
Since April 2022, p5.js has been led by Qianqian Ye, an Adjunct Associate Professor of Media Arts at USC.[14]
ml5.js
ml5.js is a p5.js library developed by NYU's ITP/IMA with funding and support provided by a Google Education grant.
Daniel Shiffman has made videos demonstrating ml5 and is a notable code contributor.
p5play
p5play is JavaScript game engine that uses p5.js for graphics and Box2D for physics.
Paolo Pedercini initiated p5.play (version 1) in 2015. Quinton Ashley became the project lead in 2022 and created p5play (version 3) to bridge the gap between Scratch and Unity for young game developers.
p5play has been primarily adopted by middle and high school educators as a tool for introducing object oriented programming concepts. It has more than 25,000 monthly users.[15]
Processing.js
Processing.js is a discontinued JavaScript port that enabled existing Processing Java code to run on web.
It was initially released in 2008 by John Resig. The project was later run through a partnership between the Mozilla Foundation and Seneca College, led by David Humphrey, Al MacDonald, and Corban Brook. Processing.js was kept at parity with Processing up to its API version 2.1 release.
The project was discontinued in December 2018, two years after its active development had stopped.
P5Py
p5 is a Python library that provides high level drawing functionality to help you quickly create simulations and interactive art using Python. It combines the core ideas of Processing — learning to code in a visual context — with Python's readability to make programming more accessible to beginners, educators, and artists.[16]
Processing.py
Python Mode for Processing, or Processing.py is a Python interface to the underlying Java toolkit. It was chiefly developed by Jonathan Feinberg starting in 2010, with contributions from James Gilles and Ben Alkov.[17]
py5
py5 is a version of Processing for Python 3.8+. It makes the Java Processing jars available to the CPython interpreter using JPype. It can do just about everything Processing can do, except with Python instead of Java code.[18]
Wiring, Arduino, and Fritzing
Processing has spawned another project, Wiring, which uses the Processing IDE with a collection of libraries written in the C++ language as a way to teach artists how to program microcontrollers.[19] There are now two separate hardware projects, Wiring and Arduino, using the Wiring environment and language. Fritzing is another software environment of the same sort, which helps designers and artists to document their interactive prototypes and to take the step from physical prototyping to actual product.
Mobile Processing
Another spin-off project, now defunct, is Mobile Processing by Francis Li, which allowed software written using the Processing language and environment to run on Java powered mobile devices. Today some of the same functionality is provided by Processing itself.[20]
iProcessing
iProcessing was built to help people develop native iPhone applications using the Processing language. It is an integration of the Processing.js library and a Javascript application framework for iPhone.[21]
Spde
Spde (Scala Processing Development Environment) replaces Processing's reduced Java syntax and custom preprocessor with the off-the-shelf Scala programming language which also runs on the Java platform and enforces some of the same restrictions such as disallowing static methods, while also allowing more concise code, and supporting functional programming.[22][23][24]
JRubyArt
JRubyArt (formerly named ruby-processing) is a wrapper for Processing in the Ruby language, that runs on the Java platform using JRuby.
Quil
Quil is an interactive animation library for Clojure and ClojureScript based on Processing.[25][26]
Media
The music video for "House of Cards" by Radiohead was created using Processing combined with data from lidar technology, along with using acrylic glass and mirrors to create scenes in which the image appears distorted, partially disappears, or disintegrate as if being carried by wind.[27] Processing has also been used to create illustrations for publications such as Nature and The New York Times, to output sculptures for gallery exhibitions, to control huge video walls and to knit sweaters.[28]
See also
- Cinder (C++)
- OpenFrameworks (C++)
- JavaFX
- Max (software)
- Codea
Footnotes
- ^ "Releases". GitHub. Retrieved 2023-08-11.
- ^ "People". processingfoundation.org. Archived from the original on 2019-10-05. Retrieved 2017-04-24.
- ^ "Processing 1.0 _ALPHA_ - processing.org". processing.org. Archived from the original on 2012-04-28. Retrieved 2017-12-24.
- ^ "What means number 5 in name "p5"? · Issue #2443 · processing/p5.js". GitHub.
- ^ Casey Reas; Ben Fry (May 29, 2018). "A Modern Prometheus". Medium.
- ^ "PCD". Medium.
- ^ Ira Greenberg (31 December 2007). Processing: Creative Coding and Computational Art. Apress. pp. 151–. ISBN 978-1-4302-0310-0.
- ^ Jeanine Meyer (15 June 2018). Programming 101: The How and Why of Programming Revealed Using the Processing Programming Language. Apress. pp. 121–. ISBN 978-1-4842-3697-0.
- ^ Ira Greenberg (25 March 2010). The Essential Guide to Processing for Flash Developers. Apress. pp. 412–. ISBN 978-1-4302-1980-4.
- ^ Tayste. "Hello Mouse - OpenProcessing". OpenProcessing.org. Retrieved 3 March 2022.
- ^ Meredith Hoy (3 January 2017). From Point to Pixel: A Genealogy of Digital Aesthetics. Dartmouth College Press. pp. 142–. ISBN 978-1-5126-0023-0.
- ^ http://cdn.cooperhewitt.org/2011/05/26/Final%20-%20CHNDM%20NDA%202011%20Winner%20Release%205-26-11.pdf [bare URL PDF]
- ^ "P5.js — Lauren Lee McCarthy".
- ^ "Qianqian Ye".
- ^ https://p5play.org [bare URL]
- ^ p5, p5py, 2021-09-29, retrieved 2021-10-12
- ^ Allison Parrish; Ben Fry; Casey Reas (11 May 2016). Getting Started with Processing.py: Making Interactive Graphics with Processing's Python Mode. Maker Media, Incorporated. ISBN 978-1-4571-8679-0.
- ^ py5 documentation, hx2a, 2021-09-13, retrieved 2022-05-10
- ^ "Processing, Wiring, and Arduino (EE Tip 101) - Circuit Cellar". 18 September 2013.[permanent dead link]
- ^ "Android - Processing". Archived from the original on 2014-08-19. Retrieved 2013-06-03.
- ^ "iProcessing Puts Processing.js on iPhone - But What About Browsers? - CDM Create Digital Music". 11 February 2010. Archived from the original on 13 October 2019. Retrieved 23 July 2018.
- ^ "Spde: Spde". Technically.us. Archived from the original on 2011-08-02. Retrieved 2013-08-20.
- ^ "Coderspiel / Runaway processing". Technically.us. Archived from the original on 2016-11-10. Retrieved 2013-08-20.
- ^ "Coderspiel / Flocking with Spde". Technically.us. Retrieved 2013-08-20.
- ^ "Quil: animation in Clojure".
- ^ "Quil Intro".
- ^ Nye, Calley (2008-07-14). "Radiohead Partners With Google For Music Video Launch". The Washington Post. ISSN 0190-8286. Retrieved 2021-03-16.
- ^ Reas, Casey; Ben Fry (2015). Getting started with Processing (Second ed.). San Francisco. p. 183. ISBN 978-1-4571-8708-7. OCLC 905522686.
{{cite book}}
: CS1 maint: location missing publisher (link)
References
- Bohnacker, Hartmut; Gross, Benedikt; Laub, Julia; Lazzeroni, Claudius (August 22, 2012), Generative Design: Visualize, Program, and Create with Processing (1st ed.), Princeton Architectural Press, p. 472, ISBN 978-1616890773
- Glassner, Andrew (August 9, 2010), Processing for Visual Artists: How to Create Expressive Images and Interactive Art (1st ed.), A K Peters/CRC Press, p. 955, ISBN 978-1-56881-716-3, archived from the original on April 21, 2011
- Reas, Casey; Fry, Ben (June 17, 2010), Getting Started with Processing (1st ed.), Make, p. 208, ISBN 978-1-4493-7980-3
- Noble, Joshua (July 21, 2009), Programming Interactivity: A Designer's Guide to Processing, Arduino, and Openframeworks (1st ed.), O'Reilly Media, p. 736, ISBN 978-0-596-15414-1
- Terzidis, Kostas (May 11, 2009), Algorithms for Visual Design Using the Processing Language (1st ed.), Wiley, p. 384, ISBN 978-0-470-37548-8
- Reas, Casey; Fry, Ben; Maeda, John (September 30, 2007), Processing: A Programming Handbook for Visual Designers and Artists (1st ed.), The MIT Press, p. 736, ISBN 978-0-262-18262-1, archived from the original on April 17, 2011
- Fry, Ben (January 11, 2008), Visualizing Data (1st ed.), O'Reilly Media, p. 382, ISBN 978-0-596-51455-6
- Greenberg, Ira (May 28, 2007), Processing: Creative Coding and Computational Art (Foundation) (1st ed.), friends of ED, p. 840, ISBN 978-1-59059-617-3, archived from the original on January 27, 2011
- Shiffman, Daniel (August 19, 2008), Learning Processing: A Beginner's Guide to Programming Images, Animation, and Interaction (1st ed.), Morgan Kaufmann, p. 450, ISBN 978-0-12-373602-4
- Faludi, Robert (January 4, 2011), Building Wireless Sensor Networks: with ZigBee, XBee, Arduino, and Processing (1st ed.), O'Reilly Media, p. 320, ISBN 978-0-596-80774-0, archived from the original on June 12, 2019, retrieved May 18, 2011
- Vantomme, Jan (September 20, 2012), Processing 2, Creative Programming Cookbook (1st ed.), Packt Publishing, p. 291, ISBN 9781849517942, archived from the original on July 2, 2014, retrieved February 25, 2013
- Pearson, Matt (June 1, 2011), Generative Art, A practical guide using Processing (1st ed.), Manning, p. 240, ISBN 9781935182627, archived from the original on June 24, 2019, retrieved February 25, 2013
- Jan, Vantomme (September 20, 2012), Processing 2: Creative Programming Cookbook (1st ed.), Packt Publishing, p. 306, ISBN 978-1849517942, archived from the original on July 2, 2014, retrieved February 25, 2013
- Sauter, Daniel (May 2, 2013), Rapid Android Development: Build Rich, Sensor-Based Applications with Processing (1st ed.), Pragmatic Bookshelf, p. 300, ISBN 978-1937785062, archived from the original on October 13, 2019, retrieved July 18, 2013
- Gradwohl, Nikolaus (May 20, 2013), Processing 2: Creative Coding Hotshot (1st ed.), Packt Publishing, p. 266, ISBN 978-1782166726, archived from the original on July 2, 2014, retrieved July 18, 2013
External links
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