Precision Graphics Markup Language

  • Nabeel Al-Shamma[1]
  • Robert Ayers[1]
  • Richard Cohn[1]
  • Jon Ferraiolo[1]
  • Martin Newell[1]
  • Roger K. de Bry[1]
  • Kevin McCluskey[1]
  • Jerry Evans[1]
Base standards
  • PostScript[1]
  • PDF[1]
Domain2D graphics languageWebsitewww.w3.org/TR/1998/NOTE-PGML
Scalable Vector Graphics

  • sXBL
  • SVG Working Group
  • SVG filter effects
  • Precision Graphics Markup Language
  • Vector Markup Language
  • XHTML+MathML+SVG
  • SVG animation
  • v
  • t
  • e

Precision Graphics Markup Language (PGML) is an XML-based language for representing vector graphics. It was a World Wide Web Consortium (W3C) submission by Adobe Systems, IBM, Netscape, and Sun Microsystems, that was not adopted as a recommendation. PGML is a 2D graphical format, offering precision for graphic artists, guaranteeing that the design created will appear in end user systems with the correct formatting, layout and the precision of color.

PGML and Vector Markup Language, another XML-based vector graphics language W3C submission supported by Autodesk, Hewlett-Packard, Macromedia, Microsoft, and Visio Corporation, were later joined and improved upon to create Scalable Vector Graphics (SVG).

Applications

The ArgoUML CASE tool is able to export UML diagrams in PGML.

See also

References

  1. ^ a b c d e f g h i j k Al-Shamma, Nabeel; Ayers, Robert; Cohn, Richard; Ferraiolo, Jon; Newell, Martin; de Bry, Roger K.; McCluskey, Kevin; Evans, Jerry (1998-04-10). "Precision Graphics Markup Language (PGML)". W3C. Retrieved 2021-04-04.
  • W3C 1998 Note
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  • e
Products and
standards
Recommendations
Notes
Working drafts
Guidelines
Initiative
Deprecated
Obsoleted
Organizations
Elected groups
Working groups
Community & business groups
Closed groups
Software
Browsers
  • Line Mode (1990–)
  • Arena (1993–98)
  • Agora (1994–97)
  • Argo (1994–97)
  • Amaya (browser/editor, 1996–2012)
Conferences

[1]