Gekko (processor)

CPU for the GameCube
  • IBM Microelectronics
PerformanceMax. CPU clock rate486 MHz CacheL1 cache32/32 KBL2 cache256 KBArchitecture and classificationApplicationGameCube
Triforce Arcade BoardTechnology node180 nmMicroarchitecturePowerPC G3Instruction setPowerPC ISA 1.10Physical specificationsCores
  • 1
Products, models, variantsVariant
  • * PowerPC 750CXe
HistoryPredecessorNEC VR4300SuccessorBroadway
180nm IBM Gekko CPU in the Gamecube shaved down to expose the silicon die
POWER, PowerPC, and Power ISA architectures
NXP (formerly Freescale and Motorola)
  • PowerPC e series (2006)
IBM
IBM/Nintendo
  • Gekko
  • Broadway
  • Espresso
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Related links
Cancelled in gray, historic in italic
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Gekko is a superscalar out-of-order 32-bit PowerPC microprocessor custom-made by IBM in 2000 for Nintendo to use as the CPU in their sixth generation game console, the GameCube, and later the Triforce Arcade Board.

Development

Gekko's role in the game system was to facilitate game scripting, artificial intelligence, physics and collision detection, custom graphics lighting effects and geometry such as smooth transformations, and moving graphics data through the system.

The project was announced in 1999 when IBM and Nintendo agreed to a $1 billion dollar contract (IBM's largest ever single order)[1] for a CPU running at approximately 400 MHz. IBM chose to modify their existing PowerPC 750CXe processor to suit Nintendo's needs, such as tight and balanced operation alongside the "Flipper" graphics processor. The customization was to the bus architecture, DMA, compression and floating point unit which support a special set of SIMD instructions. The CPU made ground work for custom lighting and geometry effects and could burst compressed data directly to the GPU.[citation needed]

The Gekko is considered to be the direct ancestor to the Broadway processor, also designed and manufactured by IBM, that powers the Wii console.

Features

  • Customized PowerPC 750CXe core
  • Clockrate – 486 MHz
  • Superscalar Out-of-order execution
  • 4 stages long two-integer ALUs (IU1 and IU2) – 32 bit
  • 7 stages long Floating Point Unit – 64-bit double-precision FPU, usable as 2 × 32-bit SIMD for 1.9 single-precision GFLOPS performance using the Multiply–accumulate operation. The SIMD is often found under the denomination "paired singles."
  • Branch Prediction Unit (BPU)
  • Load-Store Unit (LSU)
  • System Register Unit (SRU)
  • Memory Management Unit (MMU)
  • Branch Target Instruction Cache (BTIC)
  • SIMD Instructions – PowerPC750 + roughly 50 new SIMD instructions, geared toward 3D graphics
  • Front-side Bus – 64-bit enhanced 60x bus to GPU/chipset at 162 MHz clock with 1.3 GB/s peak bandwidth
  • On-chip Cache – 64 KB 8-way associative L1 cache (32/32 KB instruction/data). 256 KB on-die, 2-way associative L2 cache
  • DMIPS – 1125 (dhrystone 2.1)
  • 180 nm IBM six-layer, copper-wire process. 43 mm² die
  • 1.8 V for logic and I/O. 4.9 W dissipation
  • 27 × 27 mm PBGA package with 256 contacts
  • 6.35 million logic transistors and 18.6 million transistors total

See also

  • Broadway (microprocessor), the processor in the Wii
  • MIPS R4300, the processor in the Nintendo 64

References

  1. ^ "DataStream" (PDF). Edge. No. 79 (December 1999). 24 November 1999. p. 132.
  • IBM, Nintendo Announce $1 Billion Technology Agreement
  • A PowerPC compatible processor supporting high-performance 3-D graphics
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